Free Fire OB55 is live, but some of its biggest weapon changes are arriving later. Garena’s official patch notes confirm that the M7, Skorp, RPK and Hawk will enter the game with the next Clash Squad season on October 1, 2026. The same date brings a broad rebalance designed to make weapon classes feel more distinct.
That timing matters. Players should not treat the four guns as currently available before October 1. Instead, use the lead-up to understand each role, practise the fundamentals it rewards and prepare flexible loadouts. This guide explains the confirmed mechanics without guessing hidden statistics or declaring an early “best gun.”
What Is Live and What Arrives on October 1?
Garena published the OB55 patch notes on September 10, 2026. The Naruto Shippuden Chapter 1 return, Battle Royale random events, revised airdrops, new Clash Squad throwables and Kenta’s rework are part of the wider update. However, Garena assigns a specific October 1 release time to the four new weapons and the class-wide balance adjustments.
The cleanest preparation plan is therefore split into two phases:
- Before October 1: practise recoil control, range discipline, crouched suppression, movement while firing and accurate two-shot follow-ups with comparable weapons.
- From October 1: test the M7, Skorp, RPK and Hawk in Training Grounds or low-pressure matches before committing to them in ranked play.
Patch-note numbers describe intended balance, but real performance also depends on recoil feel, attachments, map geometry, armor, player movement and connection quality. Hands-on testing should decide your final choice.
The Four New OB55 Weapons at a Glance
| Weapon | Class | Confirmed identity | Best preparation focus |
|---|---|---|---|
| M7 | Assault rifle | High damage, solid accuracy and upward recoil | Controlled bursts and vertical recoil correction |
| Skorp | SMG | High rate of fire, armor penetration and upward recoil | Close-range tracking and disciplined distance |
| RPK | LMG | Sustained fire with assault-rifle-like mobility | Crouched suppression and magazine management |
| Hawk | Sniper rifle | Two rounds, fast follow-up potential and high burst | Precise first shot and immediate correction |
These descriptions come directly from Garena’s stated design goals. Exact preferences will vary, and none of the four can responsibly be ranked before players test the released versions.
M7: Learn to Control the Climb
The M7 is a fully automatic assault rifle with a new recoil system. Garena says its aim pulls steadily upward during sustained fire rather than relying only on the familiar spread behaviour. Skilled players may correct that climb for consistent hits or use the upward movement to guide shots toward the head.
How to prepare
- Start your crosshair around upper-chest height and practise a smooth downward correction while firing.
- Compare short, medium and long bursts instead of automatically emptying the magazine.
- Use cover to reset recoil and avoid standing exposed during a long spray.
- At medium-to-long range, prioritise repeatable control over a flashy headshot attempt.
The M7 is described as high damage with solid accuracy, but Garena has not provided every live handling detail in the notes. Attachment tests and damage-range checks should wait until release.
Skorp: Mobility Needs Range Discipline
The Skorp is an SMG with a high rate of fire and armor penetration. It shares the new upward-pulling recoil concept with the M7. Its intended strength is aggressive close-range pressure, including usefulness against armored opponents later in a match.
OB55 also reinforces the wider SMG identity: stronger mobility, especially while firing, balanced by shorter effective range on several existing models. That means the Skorp mindset should be about closing distance safely rather than challenging rifles across open ground.
Practical habits
- Move between hard cover and begin firing only when the target is inside a favourable distance.
- Track the opponent’s torso while applying measured downward recoil control.
- Avoid wasting the high fire rate on uncertain wall sprays or distant silhouettes.
- Pair aggressive movement with an escape path; mobility is valuable only if you can disengage.
Garena confirms the Skorp will become ground loot and appear on Weapon Racks. It will also be the default weapon after a Super Revival in Battle Royale, making basic familiarity useful even for players who do not actively hunt for it.
RPK: Build Pressure from a Stable Position
The RPK is a light machine gun using the new recoil system. Garena describes it as combining machine-gun firepower with assault-rifle mobility, remaining useful at close range while rewarding recoil control at longer distances.
The broader OB55 machine-gun philosophy trades movement for damage, fire rate and sustained suppression. Garena also states that machine guns will produce their best accuracy while crouching; firing while standing reduces accuracy. That creates a clear decision: reposition while mobile, then settle into a protected crouched angle before holding the trigger.
Use the RPK as a squad tool
- Suppress windows or cover while a teammate changes angle.
- Crouch behind solid protection rather than becoming a stationary target in the open.
- Stop firing when the enemy disappears; preserving ammunition keeps pressure available.
- Relocate after revealing your position, especially against snipers and grenades.
The RPK should suit players who value sustained control more than quick peeks. Its real recoil recovery and reload timing still need live testing.
Hawk: Two Shots Make Every Decision Important
The Hawk is the most specialised of the four weapons. It carries only two rounds and offers high burst potential with a fast rate of fire. Garena says two quickly landed shots can take down enemies wearing low-tier armor. The reticle rises during rapid fire, so the second shot demands a deliberate correction.
This is not a weapon for random spam. The first shot should create the opportunity; the second should finish the sequence or force the opponent away. If the opening is poor, preserving both rounds may be wiser than revealing your position.
A two-shot training routine
- Acquire a target from cover and settle the first shot.
- Fire, observe the reticle rise and correct vertically.
- Take the second shot only while the target remains exposed.
- Return to cover immediately and reset before the next engagement.
Do not read “high burst” as a guaranteed elimination against every opponent. Armor tier, range, shot placement and other live conditions matter.
How OB55 Changes Existing Weapon Classes
The October 1 balance pass is larger than four guns. It aims to widen the differences between weapon categories, so choosing the right engagement distance becomes more important.
SMGs and shotguns
SMGs lean further into mobility and sustained close-range fire, while several lose range. Shotguns remain burst-focused weapons that reward positioning and precise aim. The M1887 and M1887-X receive confirmed range and reload improvements, while the M1014 family gains small movement improvements.
Assault rifles
Assault rifles are positioned as balanced ranged options. Several receive accuracy or armor-penetration improvements, although some adjustments include trade-offs. Players should expect controlled rifle fire to become a stronger answer when mobile SMG users overextend.
Snipers and marksman rifles
Snipers retain high-damage threat but lose some movement or firing mobility. Marksman rifles remain flexible follow-up weapons, yet several receive movement reductions. Better pre-aiming and cover selection should matter more than rapid strafing.
Machine guns
Machine guns gain stronger sustained-fire identities while paying with slower movement or reloads. Crouching is central to their intended accuracy. Squad protection and good positioning will help these weapons deliver value.
Where and How the New Weapons Will Appear
Garena has published confirmed sources and Clash Squad prices for October 1. In Battle Royale, the M7 will be rare ground loot and can appear in high-tier blue zones and arsenals. The Skorp and RPK will appear as ground loot and on Weapon Racks. The Hawk will also appear as ground loot and on Weapon Racks.
Vending Machines are scheduled to sell the M7 and Hawk for 400 FF Coins each, with a five-per-match purchase limit. The Skorp is listed at 100 FF Coins with no purchase limit. In Clash Squad, the announced prices are 1600 CS Cash for M7, 1500 for Skorp, 1500 for RPK and 1700 for Hawk.
Those prices create different decisions. A cheap Skorp may support an early close-range plan, while the Hawk asks a team to invest in precision. Avoid buying a weapon only because it is new; armor, Gloo Walls, utility and squad economy still compete for the same resources.
A Smart October 1 Testing Checklist
- Confirm the game has updated before searching for the weapons.
- Test recoil against a wall at several distances.
- Compare standing, moving and crouched fire.
- Check which attachments each weapon accepts in the released build.
- Record comfortable burst lengths for M7 and Skorp.
- Measure how quickly you can correct the Hawk’s second shot.
- Practise an RPK reload only from safe cover.
- Use each weapon across several matches before judging it.
Players in Sri Lanka should also allow enough time and data for the update before a ranked session. A stable connection and completed resource download provide a fairer test than entering immediately while files are still loading.
Common Mistakes to Avoid
- Calling the weapons live too early: Garena lists October 1, 2026 as their release date.
- Forcing every fight: Skorp range discipline and Hawk patience are part of their intended identities.
- Standing still without cover: crouching can support LMG accuracy, but exposure remains dangerous.
- Ignoring class trade-offs: more mobility, damage or sustained fire often comes with reduced range, movement, reload speed or accuracy.
- Copying a creator’s verdict immediately: test with your own controls, device and squad role.
OB55 is designed around clearer strengths and weaknesses. Winning players will recognise those boundaries rather than expecting one gun to solve every range.
Final Preparation Plan
Use the period before October 1 to sharpen four transferable skills: vertical recoil correction for M7, close-range tracking for Skorp, protected crouched suppression for RPK and calm two-shot accuracy for Hawk. When the weapons release, test each one under controlled conditions and match it to your role.
Garena’s official notes give players a useful roadmap, but the live build will reveal the handling details that matter most. Keep your conclusions flexible, respect the announced release timing and choose weapons by distance, cover and team need—not hype alone.
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